application!
OOC Information:
Name: Lucy.
Are you over 15? Yep!
Contact: ilovelucille89@gmail.com works best for contacting me if you need me ASAP, but I'm also around at lucylovespluto &
fleeting.
IC Information:
Name: Aradia Megido --> Aria Megido.
Canon: Homestuck.
Age: 16; about the same in canon from her furthest forward point.
Preincarnation Appearance: Isn't she cute?
Any differences: Just a tad. Aria lacks Aradia's gray skin, horns, and...well, everything alien about her. Instead Aria is a young Japanese-American girl of average height. She retains a fondness for red makeup, though, as well as her trademark dark, curly hair, kept long.
Preincarnated History:
Reincarnated History:Wiki link!
In another world and time, Aradia Megido grew up on Alternia. Alternia was a world of Trolls - young adult trolls and below, at that. Trolls were fairly different from humans, being only humanoid in appearance, although there were many cultural parallels - that troll delicacy of cotton candy aside! The main differences that are important in the story of Aradia's past life are the blood caste, the state of their government/world, and how Trolls handled guardians. The hemospectrum hadtwelve recognized colours, ranging from fuchsia to burgundy. Aradia was the lowest of the known classes growing up - Karkat Vantas was a mutant, and his blood colour wasn't discovered until they were all within the game, which we'll discuss more later - as a burgundy blood (she had also been referred to as a maroon blood or a "rust blood" in tandem with Tavros). Although this put her at the bottom of the totem pole it didn't seem to much bother her in her childhood; she showed some distaste for the blue bloods - Vriska in particular - but didn't seem actively invested in any sort of animosity aside from flarp rivalries. Not until certain events occurred, anyway.
The government of Alternia was a dictatorship ruled by an empress. The empress was off with the other adults conquering the galaxy, but she had left behind her imperial drones. These drones saw to Alternian affairs, and being culled was a fairly realistic concern that a few of the Trolls would later bring up from time to time during the course of canon. One of the issues that they weren't yet old enough for was the reality that if they failed to "fill their pails" - i.e. find mates for the two concupiscent quadrants and donate genetic material for the imperial drones when they came knocking (Troll Reproduction Is Weird!) - they would be culled. They would also be culled for physical oddities or imperfections, and...a wide list of things, really. Alternia was not a very fun and loving place to grow up, and growing up there did give Aradia a certain desensitization to violence that many humans might not have.
As all the adults were off conquering galaxies, another form of guardianship had to be utilized - and Trolls had weird reproduction that doesn't really tell much about their familial origins anyway, which caused human relationships to be viewed as fairly weird to them. Lusus naturae were large freakish guardian-custodians that were found in the ceremonial brooding caverns (don't ask, really) by their young charges. They functioned as both parents and bodyguards, and took their charges to the surface to build the hives they would live in for the rest of their stay on Alternia - each Troll got to direct the carpenter drones to build the hive however they liked, which was at least one nice perk to Alternian society. Aradia was raised by a ram-like female lusus rather far out into the country. There were no other hives in the immediate vicinity, and it was noted in canon that Sollux lived a good distance away, and wouldn't visit without giving her fair warning he was travelling so far.
Although she lived out of the way, Aradia seemed to have a fairly decent social life in her younger days, particularly considering the general violence of Alternia. Aradia was shown to be friends with Tavros and Sollux in particular, and Terezi to an extent, and was comfortable enough with Kanaya to ask her to fix up a mysterious artifact for her. When she wasn't off on her own exploring the land surrounding her hive (she had a penchant for archaeology) Aradia often flarped with Tavros, Terezi and Vriska. She and Tavros were Team Charge; Terezi and Vriska were Team Scourge. Her life would actually change entirely because of a flarp incident in a match between the two teams. Terezi and Aradia were playing together the night of the fateful, while Vriska clouded for Tavros ("clouding" meant setting up a game for the opposing player to play, basically). For reasons of her own Vriska ended up leading Tavros to leap from a cliff, permanently paralyzing him from the waist down. Although Tavros tried to contact the others, Aradia and Terezi had been distracted by Doc Scratch at the same time Tavros was trying to deal with Vriska.
Aradia was more than a little furious about this. Although Terezi cautioned Aradia to calm down and let her handle her former teammate, Aradia couldn't handle sitting around doing nothing, particularly when the voices of the dead were egging her on (likely because her death was required). She sent all the spirits of Vriska's past murders to haunt the other girl, making her pay. That wasn't where the revenge cycle ended, of course. Vriska mind-controlled Sollux into murdering Aradia and her lusus; Terezi got Doc Scratch to take revenge on Vriska; Vriska made certain Terezi was blinded, utilizing Tavros as her mind-slave - revenge cycle was no understatement.
Once dead, Aradia's ability to care about the cycle or anything was severely lacking. Her interests no longer mattered, and she told Sollux that she couldn't remember what feeling angry felt like. She also couldn't seem to remember how to relate to her closest friends any longer, although she at least remembered that she would have wanted them to be happy. Regardless, Aradia's sole interest and job became to follow the orders of the dead and to bring about the inevitable history that lay before them. Aradia documented the code found in the Frog Temple near her hive and got Sollux to adapt it into Sgrub, although she realized exactly how much destruction would come from playing the game. Aradia also likely knew the destruction that would come from refusing to do so. Aradia generally seemed to know more about the game than any of the other trolls, including the part where they were not actually playing as two separate teams.
Most of her co-players believed there to be a blue and red team. Vriska believed she would co-captain the blue team with Aradia for most of Hivebent, until Aradia brought Equius in first. Vriska had helped Aradia convince Equius to build her a robotic body, which Vriska seemed to hope would make things right between them, although Aradia showed little interest in Vriska's motives beyond making certain she would have what she needed. Aradia herself was brought in by Nepeta Leijon, who was one of those who hadn't known Aradia was dead until they began playing. As Nepeta watched, Aradia prototyped her kernelsprite first with the decapitated frog head from the temple and then with herself. Both prototypings were necessary for their eventual success against the Black King (the Queen was vain, and the frog was just a bit too much for her; the spirits of the dead had that one spot on).
The reason Equius had to be first in the cycle of the "blue team" was so that he could deliver Aradia's robotic form to her immediately upon entering. She joined with the robotic form and discovered that not only had Equius given Aradiabot blue blood, he had programmed flushed feelings for his person into the machine. Aradiabot reacted a little violently - she tore her own robotic heart from her chest screaming GET IT OUT GET IT OUT GET IT OUT - but the flushed feelings did persist and the anger about it happening caused a kismesis/matesprit flip that would last until she left that form behind (she would later state it was a "mistake" and she was uncomfortable with Equius courting her doomed robotic selves). At some point after that Aradia went to Tavros' land to confront Vriska - at the combined request of Diamonds Droog and the spirits of the dead - and beat her to a bloody pulp before leading her to bleed to death. This would be important later on, as Vriska ascending was important - but it's also pretty clear that Aradia in Aradiabot form could feel pretty much nothing but anger. Her roboselves are still known to be pretty scarily destructive.
Throughout the game Aradia was responsible for utilizing her time player powers to go back and fix up any mistakes in the timelines; later on she would recount a few of the fixes that had to be made and the doomed timelines that resulted from some small mistake to others of herself. This led to quite an army of doomed Aradias - doomed timeline selves have to die; it is their destiny as soon as they are no longer the Alpha timeline - and the Aradiabot army played an integral role in the battle against the Black King, suppressing the ability to cause the Vast Glub that Feferi's lusus prototyping had given him.
Pretty shortly after the battle Jack Noir came into their session - semi-omnipotent boss from another session made unbeatable by some pesky human kids - and Aradia threw everyone else onto a teleportation pad to get them the hell out of there, leaving the doomed Aradiabot army to buy them some time. After the Trolls reached the meteor Aradia fell into a doom-and-gloom schtick worse than she'd been in throughout the game (which was saying something); Aradia was tired of temporal inevitability and seemed resigned to their eventual doom. When Karkat suggested trolling the newly found human kids Aradia refused to have anything to do with the plan (which admittedly was the response of more than half of the trolls) and ended up only speaking to Rose Lalonde a total of once, when Aradia lost her temper and attempted to convince Rose to do something other than what she was doing, although she knew that was an impossible feat. Her apparent emotional turmoil boiled down to a moment where Aradia trolled Sollux one last time, apologizing to him for everything he'd been through and then hugging him before she randomly blew up 4 hours and 13 minutes before the birth of the green sun.
It wasn't so random as all that, though. Aradiabot exploded when Aradia's dream self - previously thought to be nonexistant because she was slumbering at the center of Derse - was murdered by Jack Noir, who was on his "kill all the Dersite dreamers" spree. Because her dream self happened to be slumbering on her quest bed at the center of Derse? This caused Aradia to ascend straight back into the land of the living. She then proceeded to freeze Jack in place. Since she couldn't hold him forever, her options were to let him go and die or wait for him to get loose and die - or to take a third option and use his own powers to travel to the Green Sun (or, rather, the place where the Green Sun would be). While she waited for the countdown to hit zero Aradia took the time to visit her first dream bubble, where a variety of characters learned varying amounts of the history of Cal and the origin of Doc Scratch before dispersing.
After Rose and Dave inadverdently created the Green Sun - which was always going to be the case - the quartet waited around for the meteor kids to catch up to them, since they'd been told to shoot themselves towards the Green Sun. After a round of exposition and chatting Aradia and Sollux gave the meteor a psychic send-off in the direction of the new session. Aradia told the others her task was to stay behind and help the dead navigate the dream bubbles Feferi had negotiated for them (something that could be done only by someone who had mastered the flow of time) and Sollux said he was tired of adventuring and just wanted to hang out with Aradia and the rest of their dead friends.
After seeing the meteor gang off (and seeing Karkat get hit in the face with a bucket) Aradia was true to her word: she spent the next two years bopping around the dream bubbles, apparently acting as a sort of tour guide/hostess. She offered advice and directions to Meenah at one point, and in her most recent canon point - where she's from! - she responded to a call from Vriska, showing up at a spat Vriska and Meenah were having, although she then refused to fight. The fight was eventually concluded somehow, with Vriska and Meenah reaching a sort of compromise: huge ghost army looking for the treasure. Since Aradia or Sollux would be needed to life the treasure (which was apparently intangible), Aradia tagged along, as did Sollux, and many of their other dead friends, including Alpha!Tavros, Feferi, and Nepeta.
This search would take most of the meteor trip to bear fruit, and at that time the piratical group met up with John Egbert, whereupon they allowed him to tag along to go find the treasure and Aradia sort of majorly freaked him the hell out by being creepily morbid and a bit trigger happy in regards to the fate of the universe. He picked a Serket story over talking to Aradia for longer, and Serket stories are almost always longer than they have to be, especially if Aranea iwas telling them! They did get to the treasure eventually, and Aradia pretty much dared John to touch it (or rather said "sounds like a dare to me" which was all the incentive he seemed to need). It being intangible, this caused weird stuff to happen. And that, ladies and gentlemen, was the last we saw of Aradia Megido in Homestuck (until she pops up again).
First Echo:Megan (the Damara applicant) and I have discussed everything mentioned in both our applications, and she has my full approval for all Aradia-related parts of her app, and vice-versa.
As with all children, Aria Megido's story starts with her parents. As is the case with some children, Aria actually can't accurately say how her parents happened. She knows more about her mother than her father, because her father left or died or disappeared into an alternate universe when she was a baby. Aria just doesn't know - not because her mother doesn't know (she thinks, anyway, it's hard to tell) but mostly because Mother Megido's story changes every time either of her daughters ask about it, and they've long since ceased to ask about it -- unless either of them really feels like hearing their mother's latest whopper, at least. The thing is, the story about how their mother met their father also changes, as does "what was he like?" So one side of Aria's family tree is basically a choose-your-own-adventure story, so far as she can tell. Mara, only three years her senior, doesn't have any startlingly clear revelations to share there, either. Most days Aria chooses to believe that her father is an archaeologist/adventurer somewhere, because that sounds cool - when she bothers to think about it, that is.
For the most part, Aria has never given the topic of her father much thought, because she's never felt a lack there. In 1997 Aria was born in San Diego to her mother and her father (who then pulled a Where's Waldo sometime in the following few months). She was not their first child, but instead followed Mara, who had been born three years before Aria. The family was comfortably middle class, and was situated in a small apartment in the city. And while Aria's father left early on, Aria never wanted for family. It was true that her mother tended to like travelling, and often went off to travel the world -- first dropping the sisters in the care of her parents, located in Little Tokyo, Locke City (and the original Japanese immigrants of the family), or some other member of her family (located all over the country) -- but Aria's mother wasn't entirely an absentee parent, and would send her daughters various trinkets while she traveled (which was admittedly part of her job, as a travel writer). More often than not she would send them clues, however. Riddles about where she was - a real-life game of "where in the world is Carmen Sandiego"? When the girls guess right, they usually get some sort of prize souveneir. Guessing wrong gets "better luck next time". The amount of time Aria and Mara spent in a library as children, pouring over some new note from their mother, is absolutely absurd.
Aria's grandparents were very solidly in her life, and still are to this day, though they're not her guardians. Her grandmother runs an antique shop in Little Tokyo, Locke City, and Aradia grew up playing with older toys and very carefully skirting any particularly precarious looking vases - when she was in Locke City, anyway. Her grandfather, on the other hand, is an accountant of some sort. Aria never really found his job as exciting as her grandmother's or mother's. In all honestly her grandparents have always functioned as parents more than her actual parents (obviously, in her father's case), since they were some of the only relatives to try to impose rules on the girls, and Aria respects them a great deal. In the times that their granddaughters would stay with them, they were expected to abide by strict rules and manners, but they were also fair about it. Respect and rules were important, and they were expected to do very well indeed in school, but - as long as they did their chores, weren't disrespectful, and were doing well enough in school? They were given a certain amount of freedom to do what they liked.
The Megido grandparents encouraged the girls in their own pursuits, supporting them in whatever their latest hobby or interest was (assuming it wasn't immediately dangerous to their person and/or illegal, obviously). Even if they didn't understand them - grandmama Megido helped sew a lot of Mara's early cosplay costumes, even though she has no idea what the point is, and grandpa Megido spent a good chuck of his time with Aria driving her around for her geocaching craze, once that became a Thing (although he got into it eventually). This was the same balanced parenting style they'd used on their own daughter, although mama Megido had somehow turned out a bit wild-spirited.
Aria and Mara weren't always left with their grandparents, however. Sometimes they would get dumped with one of their mother's siblings, or an aunt, or an uncle - and there were wildly different guardianship styles in all, and not all of them felt they really had a right to try and impose rules on the girls, who were somewhere between "guests" and "responsibilities". If they had only ever been left with their grandparents, the girls might have had a more stable and less haphazard upbringing than they ended up having, but - live and learn. Sometimes for longer trips their mother would bring them with her - resulting in a weird hybrid of homeschooled years and Locke school years and other city entirely school years. Going through the list of relatives and locations might take a while, so suffice it to say that the girls were used to being uprooted at the drop of a hat. It should be noted, however, that Locke City was where the girls ended up most times, just...not all the time.
No matter what relative she was staying with or what part of the country she was staying in, though, there was one constant to Aria's life: her elder sister, Mara. While Aria made friends in each of the places they were juggled to, Mara is and probably always has been the one whom she's closest to. The Megido sisters may argue at times (though Aria is annoyingly hard to argue with sometimes, since she rarely gets riled up) but they are typically on good terms. They share a variety of interests and generally like hanging out together, although they also very much have their own things to do and their own friend groups and their own lives (because different ages one and different people two).
That said, Aria does set aside time to spend specifically with Mara - every other weekend or so they might have a girl's night where they stay in and play video games or watch movies or something like that. Mara is the one who introduced Aria to any and all of the anime she's seen, and it was actually one of Mara's LARP sessions that Aria tagged along to when she first got into that (Mara made her costume, even). Mara often agrees to drive Aria around on a geocaching adventure (since Mara is the one with a car, this makes sense) and can even be cajoled into laser tag sometimes. That's nowadays. In the past, they used to play games together of the make-believe sort, and dress-up, and...well, everything. Basically, her relationship with her sister is really good, although when they argue they argue. Getting in the middle of one of their disagreements is ill-advised, rare though those are.
When Mara turned eighteen, the Megido sisters were finally able to stop their wild relative house-hop whenever their mother got the itch to go somewhere new. At eighteen Mara was old enough to be all the authority the pair needed by law, and she flatly refused to get shoved off again the next time their mother wandered away. Instead the girls stayed put, and for the first time managed to have more than a few months of stability before being uprooted on a whim once more. They currently inhabit a small apartment in Little Tokyo near their grandparents' place, and have done so for about a year now. They admittedly do not really do anything exciting with this "freedom". Occasionally the Megido sisters stay up late playing mmorpgs together (or some other sort of video game) or watching Mara's anime or Aria's history channel/national geographic documentaries, but they never really invite people over that much and tend to just act normally about it. They were raised to be pretty independent, and it works for them.
Disconnected from the Network up to this point, Aria is probably only vaguely aware of weird stuff going on, if at all. She's a lively, active girl who seems very close to what family she has in Locke (Mara & her grandparents) and who does well in school. She's interested in a whole heck of a lot, but anything adventurous tops the list, and thus she likes hiking, geocaching, mmorpgs with a heavy exploration aspect, that sort of thing. History is also a huge interest, stemming partly from her grandmother's antique shop and interest in antiques and partly from her own huge weak spot for Indiana Jones, archaeologist/professor extraordinaire. Oh, what she wouldn't give to be in one of YOUR classes, Dr. Jones. She's fairly social in the sense that she likes people, and may be in a few clubs at school because of it.
Preincarnation Personality:When Aria was seven years old, she watched Indiana Jones for the first time (at the house of one of her Uncles, with her sister). The trilogy, as a marathon. And it was during the course of this marathon that she remembered adventure of her own. Aradia didn't manage to remember anything other than crossing the gap of - ruins? somewhere? - and standing at the edge looking down at an adventure waiting to happen (she doesn't recall that she wasn't human or anything, for example; it's just using her whip to swing across open air, and then standing there, looking down). Despite this, it's proven to be a fairly significant memory for her: it's fueled a lifelong interest in adventure films and novels, in adventure itself, and has given her a sort of cavalier belief that she can handle such things.
It was also the cause of like fifty childhood accidents as she tried to duplicate the feat, a few of those involving broken bones. Whoops.
The numbers that came with the echo have been things she's thought about over the years, vaguely trying to figure it out in the same way she'd figure out one of her mother's coded notes, but in general Aria figured it was a mystery she couldn't solve just yet - until she gains access to the network, if she gets accepted.
Any differences:To understand Aradia as she was, you would have to understand her past to a reasonable degree. She was a troll, and grew up on Alternia. Alternia was very different from Earth in all its other-world iterations, and was a great deal more violent and stark than humans might be used to. All the adults left Alternia long ago to go conquer the universe, so young trolls were raised by lusus naturae, horrifying beasts found in the ceremonial brooding caverns once the young trolls have completed their many dangerous trials (because life on Alternia starts out at 100 miles an hour). Alternia was also very caste-divided; Alternia was ruled by a hemospectrum, and Aradia's own burgundy blood put her at the lowest rung of the ladder (mutants such as Karkat Vantas nonwithstanding). Aradia was probably a lot more desensitized to violence than many humans would be, and she had been through a lot in her relatively short life.
For a long time Aradia Megido wasn't able to feel much at all. She was dead for the majority of her storyline, until her dreamself was murdered - and ironically enough her second (or third, if you count the robot) death was the required catalyst to bring Aradia back to life. Things that once mattered to her before her period of being a ghost (and a frog and a robot) just didn't matter as much during those times. She remembered that she did once feel things, and knew enough to know she wished her old friends could be happy, and to wish she could feel things for them, but being dead had a way of sort of...negating all of who she once had been in all but the most superficial of ways. The voices of the dead that had been with her for her entire life became louder than ever after her own life ended, and Aradia was little more than a pawn in the larger game. That was a fact she came to resent, as shown in a conversation with herself, where Aradia noted that they - all the Aradias from all the timelines and times - were still obeying the will of the dead, and that the voices they now listened to were simply their own instead of the general dead.
When she was younger - and alive! - Aradia was enthusiastic about her various pursuits; archaeology was chief among them, but she was also fond of roleplaying with her friends and watching movies, particularly Troll Indiana Jones. In addition to using a whip (whipkind!) Aradia seemed prone to going on solo adventures of her own, eagerly rushing into anything that seemed interesting. When a meteor crashed near to her hive, Aradia immediately went to go and check it out, unearthing several intriguing plot-relevant artifacts. She was shown to be much more social and cheerful than her post-death counterpart, speaking familiarly with several of the others. All of these interests returned full-force once Aradia regained her ability to be interested - and she regained her ability to care about the lives of her friends once again, in a real sort of way rather than a wistful longing for something that had once been true.
She gained a variety of new interests as well, almost all of them related to the dream bubbles she then traveled through as well as death itself, as she was dead for quite some time. She stated that she had to come back to life in order to serve as a guide for the dead. While dream bubble navigation was pretty much impossible for most of the ghost-denizens of the veil, Aradia was capable of it in her role as Maid of Time. She took to her role as afterlife guide with an almost overwhelming amount of gusto, guiding several of the others in the combined human/troll group through her very first dream bubble and then showing up several other times during the intermissions to offer directions to wayward spirits. On a significantly more weird note she seemed happy enough to suggest a "corpse party" - more commonly known as a funeral - for the collection of bodies on the meteor (trolls being somewhat violent in nature). Everyone else was...less than thrilled with the suggestion, and it seems that over her long stint of being dead Aradia had gained a sort of casual acceptance towards death, since no one was ever really dead after dying. Her dream bubble travels had sort of only enforced that notion.
After such a long period of not being alive Aradia seemed to be even more determined to enjoy her new state, and informed someone who asked that she was very much alive - and that she intended to stay that way. That statement had a lot of weight in her canon in particular, where death was a very real concern, and Aradia had no lives to spare at that point, although she could only die permanently in a heroic or just way. Far from the cynical and obsessed with temporal inevitability and how doomed they all were, Aradia encouraged others to keep their spirits up and have hope. She also appeared to be doing her own thing for the first time, listening to only her own voice rather than the voices of the dead. Aradia exuded a sort of happy self-confidence in both herself and the outcome of their story, which was pretty much a complete one-eighty from her former demeanor.
She was ceaselessly cheerful in every appearance she had made since ascending, regardless of the situation - when holding off Jack Noir to give those on the meteor time to escape, for example, Aradia smiled the entire time. That move was in and of itself an example of Aradia's bravery and returned sense of adventure and caring for her friends. If she had died there, it would most certainly have counted as a "heroic" death, and therefore it would have been a final death. And Aradia very clearly cares about people again. Aside from going to Vriska's aid (...sort of, since she refused to fight, but she did go over when Vriska asked, despite their past), Aradia put herself in harm's way to aid the meteor's escape. She also playfully bantered with the others in dream bubble memories, and seemed to be spending her time hanging out with dead or mostly dead friends when she wasn't playing guide to the afterlife.
In short, Aradia was a cheerful, determined person who had very good reasons to be cheerful and determined. Her past was long and troubled, and she had come out through the other side of that. And she wa determined to continue being on the other side, okay? She was also, however, a fairly cheerfully morbid person in a rather creepy way, so...pros and cons.
Abilities:Just a bit. And by "just a bit" we mean just as much as her appearance. Right off the bat? Human society is 100% different from Alternian troll society. As the rest of the app outlined in various parts, it's really rather vicious and troll children are sort of left to fend for themselves and encouraged to be vicious from the get go. One of Aradia's favorite hobbies in canon was FLARPing, which could be and often was fatal. And she, like the other trolls, saw absolutely nothing wrong with that! While Aradia did react badly to Tavros getting hurt, violence was commonplace and she was rather desensitized to it. It's true that her initial reactions in the series were "haunt the fuck out of the problem" rather than kill it, but...troll. While Aradia is pretty blase about violence and willing to do whatever she has to do in order to get something done (although she "tries to be nice to people"), Aria is not at all on board with that sort of thing. Sure, she likes violent video games and movies (explosions are cool) but she'd have an immediately negative reaction to the suggestion of any of that actually happening in real life.
This leads into point two, which is that Aria's morality and belief system is pretty radically different from Aradia's. Aria isn't fatalistic and doesn't at all have Aradia's perspective on inevitability or timelines or...well, anything she'd need to be Aradia to get. Aria's also not at all casual about actual death, and certainly doesn't see it as something to be celebrated (though won't that be a fun echo to reconcile, someday). Dead things actually do not interest her that much outside of like, fossils. Fossils are okay. It's also noteworthy that while Aradia didn't like to think of herself in terms of being a good or a bad person, and doesn't seem to subscribe to the good/evil way of thinking, Aria actually does. She likes to think of herself as a good person, and has a moral code that is sort of not at all what a troll would have (i.e. don't do harm unto others, don't kill people, the sort of things that just aren't troll morals).
Her morality system is also a bit different because of the lack of the voices of the dead. For the majority of her canon, Aradia was either following the directions of the dead (whom she grew up hearing, which did not help at all with her morbid death fangirl schtick) or the directions of her alternate timeline selves from doomed futures, whom were also dead. Death was a huge part of who she was, honestly. This mostly feeds into how independent Aria is, though. While she's quite willing to take direction from people if she sees the need to, she's capable of doing things on her own without being lonely, and tends to be fairly self-reliant on the whole. One way in which Aria would have done differently than Aradia? She might have ignored the orders of the dead (which would have doomed her BUT DETAILS).
Another troll-human related change (you were warned how different they were!) is that friendship and family relationships have a different weight and are actually a lot less fraught with, you know, revenge cycles and killing and stuff. While Aradia's friendships were actually not too bad so far as her player group went (she seemed to get on in an almost human fashion with some of them) there was always the underlying fact that their group sort of killed the hell out of one another pretty often (like, seriously) and didn't really get on, and sometimes in troll culture friends were almost like enemies. And siblings and parents? Weren't a thing. Aria can't even picture that sort of world as she is now. Human friendship is a foregone conclusion rather than something that was at first a "disease" (jokingly), and she's very close to her human family. She has people she actually relies upon and trusts implicitly, which is a wild change from before, when Aradia didn't trust Terezi to handle Vriska on her own, setting off...well, her death. Aria would have left the matter to Terezi without even thinking twice, were they friends and had Terezi asked her to do so.
Aria is also a lot less casually cutthroat than she might have been once upon a time. While she's fairly into games of any variety (live-action roleplay, board games, video games, computer games, sports games...) Aria isn't actually that competitive. She does her best, yes. Of course she does! But to her games are more about fun than about winning, especially since human culture means that losing does not actually equal death. Aria's perfectly fine with losing or winning so long as the game is worthwhile, and doesn't really let herself get caught up in arguments about that sort of thing. It's highly unlikely that Aria Megido, being raised as she was, would have reacted to Tavros' paralyzation the way Aradia Megido did. Aria is just not that vengeful. At all. She's bad at holding grudges and tends to laugh things off more often then not, although she might (at worst) snark or maybe frown at someone.
Roleplay Sample – Third Person: Test drive thread.♈ First the "generic" two: Aradia, like the other trolls, was from a fairly hardy species. Aradia herself was physically pretty hardy. When she was alive (the first time, for those keeping track at home) Aradia was very outdoorsy, and basically played Troll Indiana Jones. She's seen using a whip to cross a chasm, among a few other things. Whipkind!! She also gained all the levels offered her in their session of sgrub (the troll sburb), and has been shown to be a skilled fighter - you know, up until the point she decided not to fight people.
♈ Aradia was a member of one of the lower blood-castes on Alternia, and that tended to come with some variety of psychic ability (Tavros and Sollux also fit this bill). For Aradia this was telekinesis rather than any manipulative ability - though she was once shown putting Sollux to sleep and once loosed an army of ghosts on Vriska. She could move things with her mind (a light show in her blood colour accompanied this)! While it wasn't out of the ordinary for her to utilize this, Aradia tended to use it much less than Sollux (as an example).
♈ Another of her gifts was the ability to hear the voices of the dead. Although Aradia could presumably still do this at her latest canon point, she had since ceased to take orders from them. Her sylladex system relied on this power, as she utilized an oujia-board modus - basically, she had a hammerspace to store stuff and could retrieve it only at the will of the spirits (but she was 0kay with that).
♈ As one of two players in her session who reached God Tier, Aradia could only be permanently killed if her death is either "heroic" or "just", having been granted essential immortality. God Tier also came with the rad ability to swap from her usual clothes to her Maid of Time pajamas, which also come with cool fairy wings. God Tier perks beyond that include flying (wings, duh).
♈ They also include mastery over a player's aspect. Aradia was shown in her canon to be capable of freezing time for the semi-omnipotent enemy who killed the dreamselves of the majority of the party, and she could utilize her time powers to jump around and create an army of doomed timeline selves - although in general good timeline management involves avoiding doomed timelines by creating stable time loops. Aradia mostly seemed to use her abilities to navigate time and space in order to assist the dead in the dream bubbles, at her latest point.
Roleplay Sample - Network:
Any Questions? Are joint voice posts and etc. a thing in this game? My scans of the network comm are inconclusive so far.okay so let me see if i have this straight - since there's not an faq section readily available on the mysterious secret network i guess i am going to have to be a newbie of the highest level here but what can you do!
-past lives
-echoes (which i gather are memories of the first)
-military/police attacks
-alien attacks
-werewolves (??????????)
i feel like we're mixing genres here but whatever!
i would ask if this is some sort of mmorpg or forum i forgot i signed up for but i feel like the fact i opened this app up w/ mysterious numbers i memorized when i was a kid & the fact i have a mysterious memory not my own probably serves as proof in favor of this not being a crazy game? unless of course i have joined a mass of people in a crazy shared hallucination, but idk what i could do about that so we will just ignore that possibility for now.
basically: hi! please fill me in on anything i missed because i could only read backwards so far. also my name is aria and it is a pleasure to meet you all i'm sure. :)